Trinsic Tales:Metagame/Chapter 09

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Note: This log is still in IRC format, and may be awkward to read as a result.

Chapter #9: The Magic of Reading

<Capn_Ascii> "As we join our heroes, we find them...looking up reference material in the library!, this campaign has really gone downhill."

  • Miranor makes the way to the second location, at "Paranormal Activity"
  • Cade follows along, carefully not humming the Following the Party tune, since that might annoy the Librarian.

<Capn_Ascii> You make your way to the northern wing and head upstairs two floors. You're pretty sure the section right in front of you is the correct one - the randomly floating books and potted plants are a dead giveaway.

  • Miranor starts checking for suspicious parchments, including indications of loose paper in the books
  • Cade also starts searching.

<Capn_Ascii> You both come across a rather important-looking volume drifting lazily around amongst the others. It's one of those fancy spell-tome looking books, with gilded corners and a latch with a padlock on it. The cover reads "Witches Be Crazy - How to Deal With Tempermental Supernatural Hotties."

  • Cade grabs the book and skims the table of contents to see what might be most relevant to HER.

<Capn_Ascii> Cade: The book is latched and locked. You can't read it without opening the lock first.

  • Cade hands the book to Miranor. "Lockpick, please?"
  • Miranor tries the key

<Capn_Ascii> Miranor: A good idea, but the key is much too large for this small lock. It looks more like a door key, which makes sense given that it's in your possession.

<Capn_Ascii> ...get it? Door key? Dorky? BWAHAHAHA...ahem.

  • Miranor mentally sighs at the joke and checks the lock for traps

<Capn_Ascii> Miranor: The lock seems safe enough. If anything, the highly-magical book might be more dangerous than the lock itself.

  • Miranor grimaces and tries the lockpick

<Capn_Ascii> Careful...caaarefuuul...

<Capn_Ascii> *click*

<Capn_Ascii> It's open. Whew.

  • Cade takes the book back and carefully attempts to turn it to the Table of Contents.

<Capn_Ascii> Cade: The book slowly creaks open, and...!

<Capn_Ascii> ...nothing much happens. It seems like an ordinary book, albeit a fancy and possibly magical one. The contents page is simple enough. Chapter 1: So you think your GF might be a witch. Chapter 2: The telltale warning signs. ...and so on.

  • Cade looks for the part of the TOC that gives actual advice on how to keep your witch happy.

<Capn_Ascii> Cade: You skip ahead to Chapter 4: Living with a witch. It says here that, like most tempermental folks, the key is to stay on her good side, figure out what she wants, and avoid anything she doesn't like. Attractive witches are often egotistical, both about their looks (which are usually the result of magical tampering, but for the love of god don't remind her of that!) and about their powers. The presence of a more attractive woman or a more powerful spellcaster will usually make them feel threatened and put them off-balance - the perfect time to strike.

<Capn_Ascii> Chapter 5 then goes on to detail some common witch weaknesses - powerful dispelling magic, antimagic fields, water, and the like. Many have a powerful allergic reaction to witch-hazel, a type of herb.

  • Cade tries to make a mental note of all of it. He pages quickly through the book to make sure there aren't any loose parchments here, or anything else of interest.

<Capn_Ascii> Flipping to the back of the book, you find a weed-like plant dried and pressed between the back cover and the last page. It looks like the drawing of witch hazel you just saw. Looks like whoever last read this book made preperations ahead of time.

  • Cade pockets the witch hazel and closes the book, allowing it to return to its floating state.

<Cade> "On to Lewis Carroll?" Cade says, looking around.

<Miranor> "Might as well"

  • Cade trudges off in that direction.

<Capn_Ascii> According to the numbers, this one's in the east wing, on the third floor. Ugh.

<Capn_Ascii> You trapse down two floors, across the main floor area, then up three floors, your legs screaming in protest all the while.

<Capn_Ascii> As you approach the shelf in question, you notice what looks like a small handle sticking out perpendicular to the books, as if someone has wedged something between them. You're about to take a closer look when you notice Nenni sitting curled up on a nearby shelf.

<Capn_Ascii> He turns to look at you, and you realize his face is contorted in a huge, rather disturbing grin. "Welcome to Wonderland. We're all mad here." Then he slowly fades out of sight...

  • Miranor blinks. "That can't be good."
  • Cade sighs and goes back to looking at the small handle.
  • Miranor examines said handle as well

<Sheona> "Just to be sure, everyone else saw that cat, right?"

<Capn_Ascii> The handle is sticking out right in between copies of "Alice in Wonderland" and "Through the Looking Glass".

<Capn_Ascii> Whatever it's attached to is slenderer than the books themselves.

<Cade> "Maybe search it for traps, first?"

  • Miranor nods and does so

<Capn_Ascii> You poke and prod, but can't find anything that looks like an obvious trap.

  • Cade tentatively grabs the handle and pulls it.

<Capn_Ascii> You grab it and yank really hard (a feeling not wholly unfamiliar to you). The object comes loose. It's...a hand mirror! A rather fancy one, actually, set in a gilded frame.

  • Cade frowns and points the mirror so the glass is facing the floor, away from everyone. "Anyone think this would be useful?"

<Miranor> "You never know. Aren't some mirrors used for communication and such?"

<Cade> "I'm more worried about being sucked through it to some alternate reality."

<Cade> "Maybe we should keep it and point it at the Librarian if she tries to attack us or something?"

<Miranor> Miranor frowns. "I suppose. Though that hazel thing you found might be better off."

<Miranor> "I'm also beginning to wonder if it isn't worth just asking her."

  • Cade nods. "Yeah, let's go ask her. I don't have any other ideas. You think we should bring the mirror, or leave it here?"

<Miranor> "Bring it."

  • Cade pockets the mirror and follows Miranor back in the direction of the Librarian.
  • Miranor makes his way back to the Front Desk

<Capn_Ascii> *huff, huff, huff*


<Capn_Ascii> The desk is much as you left it, except the librarian isn't in sight. There's a little placard on the desk that says "TORTURING GNOME, BACK IN 30 MINUTES".

<Jug> "I assume that isn't the city in Alaska she means."

<Cade> "That's...that's not good."

<Jug> "...though that might actually be worse."

<Miranor> "Plan B," Miranor whispers to the group. He looks around for a way to get behind the desk.

<Capn_Ascii> Miranor: It's one of those circular affairs, with a couple of flip-up gates to let people in. You could walk right in, no problem.

  • Miranor does so, and starts looking for some sort of file cabinet, safe, or other such thing that might be useful for the key. He also looks for loose papers that could possibly be a character sheet.
  • Cade leans his back against the desk, keeping an eye out in various directions that she might materialize, trying to look as if he's just waiting for the librarian to get back.

<Capn_Ascii> Cade: You do your best to look nonchalant. Doot dee do.

  • Cade twiddles his thumbs, literally, just for good measure.

<Capn_Ascii> Miranor: You paw around the desk, but all you can find are various boring library-related documents - return slips, order forms, half-mended books waiting for finished repairs, ominous-looking potion know, the usual stuff.

  • Miranor pilfers the potions
  • Miranor hides said potions and, not seeing any reason to stick around, quickly returns to the other side of the desk

<Capn_Ascii> Miranor: You gingerly put the flasks in your pack. There are three of them - glass vials full of a rose-colored liquid that glows faintly with magic. Each is closed with a rubber stopper.

  • Miranor waits around, unsure what to do now
  • Cade looks around, trying to see if there's any place else that sticks out as worth investigating.

<Capn_Ascii> Cade: Looking towards the back of the first floor, you can see some doors peeking out from one wall behind some shelving.

<Cade> "Guess we should check that out?" Cade says, shrugging and pointing.

  • Cade heads toward the doors.
  • Miranor follows Cade
  • Sheona tags along

<Capn_Ascii> The first doors you come to are bathrooms, with the traditional push doors that look rather out of place in this building. Beyond those, though, is a more appropriate door - huge and ominous, made from thick, dark wood and black iron fittings. There's a big iron ring instead of a door handle, and a large keyhole beneath that. A small sign on the door says 'STAFF ONLY'. From somewhere beyond the door you can hear pained wailing.

  • Miranor checks to see if the key looks like it will fit into the keyhole, without trying it

<Cade> "I...I kinda want to go rescue that poor gnome now," Cade whispers.

<Capn_Ascii> Miranor: Yeah, now this looks more like it. The key is about the right size to fit.

  • Miranor nods in agreement. "Yeah, but it might be very easy for us to get blasted if we're not careful here. We might have to pull out the stops here. Confusion and the like."

<Cade> "The book said Dispel Magic, which I don't have prepared today, or anti-magic fields, which I also don't have...but it also said water, and I do have the Create Water spell and the witch hazel."

<Cade> "It also said she'd be put off by someone prettier than her. Is Sheona prettier than her?" Cade says, still whispering.

<Miranor> "Well, there's also stuf like my Phantasmal Assailants to cause a distraction."

<Sheona> "Well, I would say I'm prettier, but I'm not sure I get a say here," Sheona whispers and grins.

<Miranor> "Is there any point to attempting to hide our presence, or shall we just attack?"

<Cade> "Bluff first, so we can get close to her before attacking?"

<Miranor> "Bluff with what? We're using a stolen key to enter a private space..."

<Cade> "Umm. Good question. I have no idea."

<Cade> "Rush in and attack, then."

  • Miranor grunts in approval. He places the key into the lock.

<Capn_Ascii> ---END SESSION---