Trinsic Tales:Lak

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Lak Kril is (opening blurb).

Character Information

Character of Trinsic Tales: The Tower played -- to --

Name Player Race Height/Weight Hair/Eyes Class
Lak Kril mainstreet Halfling 3' 1"/37 lbs. Brown/Brown
  • Level 11 Rouge
    (0,000 / 11,000) - 0%


Size Gender Age Skin Alignment/Allegiance Deity
Small Male 25 yrs. -- Chaotic Good None
Stats Saves Attacks Misc. Languages
STR 12 +1 INT 18 +4
DEX 18 +4 WIS 12 +1
CON 14 +2 CHA 16 +3
Fort +6
Ref +11
Will +5
Melee +9/+4
Missile +12/+7
Grapple +5
Speed 20ft.
Initiative +8
Armor Class 19
Hit Points 40/40
  • Common
  • Halfling
  • Dwarven
  • Elven
  • Gnomish
Feats Class Features Racial Features
  • Sneak Attack +6d6
  • Trapfinding
  • Evasion
  • Trap sense +3
  • Improved Uncanny Dodge
  • Slippery Mind
  • Small size
  • Base speed: 20ft.
  • +2 Dexterity/-2 Strength
  • +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
  • +1 racial bonus on all saving throws.
    • Above 3 accounted for on sheet
  • +2 morale bonus on saving throws against fear (total +3)
  • +1 racial bonus on attack rolls with thrown weapons and slings.

  • 8 + 4 = 12 skill Points Per Level
  • Next Feat: 12
  • Base Attack Bonus: +8/+3


Skills

Skill Name Bonus Skill Name Bonus Skill Name Bonus
Appraise +4 Hide +20 Open Lock +18
Balance +2 Intimidate +3 Perform +3
Bluff +17 Jump +1 Profession +1
Climb +1 Know (Arcana) +4 Ride +4
Concentration +2 Know (Arch. & Eng.) +4 Search +18
Craft +4 Know (Dungeoneering) +4 Sense Motive +1
Decipher Script +4 Know (Geography) +4 Sleight Of Hand +5
Diplomacy +17 Know (History) +4 Spellcraft +4
Disable Device +18 Know (Local) +9 Spot +15
Disguise +17 Know (Nature) +4 Survival +1
Escape Artist +2 Know (Nob. & Royal.) +4 Swim -3
Forgery +4 Know (The Planes) +4 Tumble +2
Gather Information +17 Know (Religion) +4 Use Magic Device +3
Handle Animal +3 Listen +17 Use Rope +4
Heal +1 Move Silently +18    


Spells Known

Level 0 Level 1 Level 2+
Wand Spells
  • Detect Magic (49/50)
  • Light (44/50)
Wand Spells
  • Cure Light Wounds (40/50)
  • Detect Secret Doors (50/50)
Wand Spells
  • Invisibility (41/50)
  • Lightning Bolt (Level 8) (50/50)
  • Hold Person (Level 4) (50/50)



  • Save DC = 10 + spell level + CHA (3)

Inventory

Item Location Qty Pounds
Heward's Handy Haversack Back 1 5
Deadly Precision masterwork Falchion Body 1 4
Shortbow Haversack 1 3
Arrows Haversack 130 3*A/20
Dagger Shoe 1 2
small Chain Shirt Body 1 12.5
Bedroll Haversack 1. 3.8
Blanket Haversack 1 0.8
Bullseye Lantern Haversack 1 3
Chain (10 Feet) Haversack 1 2
Elixir of Sneaking Haversack 1
Flint and steel Haversack 1
Grappling Hook Haversack 1 4
Hammer Haversack 1 2
Hemp Rope (50 Fet) Haversack 1 10
Ink/Inkpen Haversack 1
Ladder (10 Feet) Haversack 1 20
Mirror Haversack 1 0.5
Parchment Haversack 5
Pole (10 Feet) Haversack 1 8
Silk Rope (50 Fet) Haversack 1 5
Tent Haversack 1 20
Thieves' Tools, masterwork Haversack 1 2
Wand of Cure Light Wounds Haversack 1
Wand of Detect Magic Haversack 1
Wand of Detect Secret Doors Haversack 1
Wand of Invisibility Haversack 1
Wand of Light Haversack 1
Helm of Underwater Action Haversack 1
AMF Battery Haversack 1
Explodey Pod Trap Haversack 1
Anti-Undead Device Haversack 1
Fishing Spear Haversack 1
Unknown Amulet Haversack 1
Belt of Battle Body 1


Character Background

Appearance

Small Appearance Info Section.

Mannerisms

Small Mannerisisms Info Section.

Background

Small Background Info Section.

Personal Notes

External Links: