Trinsic:Mallory Ruiz

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Mallory Ruiz is a cranky immortal bodyguard-for-hire.

Backstory

In progress.

Character Information

Basic Statistics

Name Player Race Height/Weight Hair/Eyes Class
Mallory Ruiz Jeysie Human 5'11"/175 lbs. Dark Brown/Dark Brown


Size Gender Age Skin Alignment/Allegiance Deity
Medium Female 32 yrs. Pale Neutral None
Stats Saves Attacks Misc. Languages
STR 18 +4 INT 10 +0
DEX 8 -1 WIS 14 +2
CON 14 +2 CHA 10 +0
Fort +6
Ref +0
Will +3
Melee +9
Missile +4
Grapple +9
Speed 30ft.
Initiative -1
Armor Class 13
Hit Points 41
  • Common
Feats Class Features Racial Features
  • HP/Lvl: 1d10 + CON
  • Skill Points/Lvl: 2 + INT
  • Alignment: Any
  • Medium size
  • Base speed: 30ft.
  • Native language: Common
  • 1 extra feat/1st lvl
  • 4 extra skill points/1st lvl
  • 1 extra skill point/lvl
  • Favored class: Any

Special Abilities

  • Fast Healing 1
  • If knocked down to 0hp, "dead" for 2 minutes, then restored to 1 hp.


Skills

Skill Name Bonus Skill Name Bonus Skill Name Bonus
Appraise +0 Hide -1 Open Lock -1
Balance -1 Intimidate +8 Perform +0
Bluff +0 Jump +9/+14 (20ft move) Profession +2
Climb +9 Know (Arcana) +0 Ride -1
Concentration +2 Know (Arch. & Eng.) +0 Search +0
Craft +0 Know (Dungeoneering) +0 Sense Motive +2
Decipher Script +0 Know (Geography) +0 Sleight Of Hand -1
Diplomacy +0 Know (History) +0 Spellcraft +0
Disable Device +0 Know (Local) +0 Spot +2
Disguise +0 Know (Nature) +0 Survival +2
Escape Artist -1 Know (Nob. & Royal.) +0 Swim +10
Forgery +0 Know (The Planes) +0 Tumble -1
Gather Information +0 Know (Religion) +0 Use Magic Device +0
Handle Animal +0 Listen +2 Use Rope -1/+1 (Silk)
Heal +2 Move Silently -1    


Inventory

Item Location Qty
+1 Greathammer Equipped 1
Backpack Back 1
Bedroll Back 1
Caltrops Backpack 2
Chalk Backpack 10
Crowbar Belt 1
Everburning Torch Backpack 1
Fishing net Backpack 1
Flint and Steel Backpack 1
Grappling Hook Backpack 1
Mage Armor potion Backpack 8
MW Dagger Equipped 1
MW Mithral Chain Shirt Equipped 1
Item Location Qty
MW Spiked Gauntlet Equipped 1
Piton Backpack 5
Silk Rope Backpack 1
Signal whistle Backpack 1
Shovel Back 1
Smokestick Backpack 5
Tanglefoot Bag Backpack 1
10ft. Pole Backpack 1
Thunderstone Backpack 4
Tindertwig Backpack 10
Trail rations Backpack 8
Waterskin Belt 1

Notes

Player's Handbook II Feats

  • Intimidating Strike: You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear - if you decide to hit your foe, you could easily slay him.

    As a standard action, you make a single melee attack against your foe. You subtract a number from this attack equal to or less than your base attack bonus. If your attack hits, you can make an Intimidate check against the foe you struck, with a bonus equal to the number you subtracted from your attack rool. If this check succeeds, your opponent is shaken for the rest of the encounter. You cannot use this feat to worsen an opponent's fear condition beyond shaken.

  • Leap of the Heavens: Your excellent ability and superior condition allow you to make near superhuman leaps. When making a Jump check, the DC for the check doesn't double if you fail to move 20 feet in a straight line prior to jumping. If you do move 20 feet in a straight line before attempting a jump, you gain a +5 competence bonus on your check.