Geometric Archipelago:The Longest Five-Pointed Night/Chapter 16

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Note: This log is still in IRC format, and may be awkward to read as a result.

Chapter Sixteen: Discovering Dragons

<mainstreet> ---BEGIN SESSION---

<Ascii> "Not making a mess is no problem, as long as Brellius listens to me. It's the potential for traps I'm concerned about."

Brellius looks back up from staring at his feet. "Huh?"

<Ascii> "How do we know he hasn't rigged the entire room to explode if we so much as set foot in there?"

<Kanzel> "I sincerely doubt he'd rig a trap that the maid could set off. If you're so worried about it, I can follow him alone and Ashling can help you with the room."

<Ascii> "No, you don't need to go alone. Ash can teleport you out of harm's way if something goes wrong."

<Ascii> "Okay, so." Ascii puts his hand to his head. Think, think, think. "Kanzel, you and Ash will follow Kilmath. Brell, you and I will investigate his room."

<Ascii> He turns to look at the two women. "Do NOT engage him, under any circumstances. Follow him, see where he goes during his daily activities, eavesdrop if you can, then come find us."

Kanzel nods.

Ashling also nods.

<Ashling> "Yeah, yeah, just don't leave traces. We don't want him to know we know they know."

<Ascii> "Alright, then."

Kanzel waits until no one is looking and then makes herself invisible.

Ashling does the same.

Kanzel grabs at Ashling and pulls her outside to wait for Kilmath.

<mainstreet> After a few minutes, a man matching Kilmath's description does walk down the steps, entering the lobby. He ignores everyone present, and you get the sense that he considers himself superior to everyone else in the place. He walks out the Inn.



Ascii looks up from the newspaper he's been nonchalantly reading. "Okay, Brell, we're on."

Brellius nods

Ascii leads the way up to Room 313...

Brellius tags along

<mainstreet> Ascii, Brellius: You find the 3rd floor, and a nice, smooth wooden door, with a bronze "313" on the front. The door is, of course, locked.

<Ascii> "Kanzel, pick this--" He blinks. "...oh, right. Dang."

<Ascii> "Grah." Ascii marches back downstairs, and talks to the clerk again. "Could we have the key for Room 313?"

<mainstreet> The elf frowns, and sighs. She grabs some sort of crystal on her desk. "Jimmy, report to the main desk please," she says into it.

<mainstreet> A minute later, "Jimmy" shows up. A weedy-looking redhead kid with a lot of cleaning supplies... looks like you've found the maid.

<mainstreet> "Jimmy, I need you to let this investigator into 313," she instructs. "And this conversation never happened."

<mainstreet> Jimmy looks at her, surprised, then looks at Ascii. He gulps. "Yes ma'am. Follow me, sir."

Ascii follows.

<mainstreet> Jimmy slides a key into 313 wordlessly. The door opens. He turns around, mutters, "I didn' do nothin'" and leaves.

<Ascii> "I wonder why he seems so nervous..."

Ascii slowly pokes his head in and peeks around.

<Brellius> "We're fully armored, especially you. That might be a little intimidating."

<mainstreet> Ascii: You look around. It's a typical room. Dresser, table, king-size bed, closet, bathroom, desk, two chairs. Papers are on the desk, as are a few writing implements.

<mainstreet> Ascii: Huh. There's something on the bed that looks suspicious. It's a very large lump, underneath the sheets.

<Ascii> "Hmm. Brell, go check that out. And watch for traps."

Brellius slowly and cautiously approaches the bed, trying to not get blown up

<mainstreet> Brellius: As you get closer, you realize it's definitely... a PERSON.

Brellius creeps back just as slowly. "Someone's there," he whispers.

<Ascii> "Well? Go see who it is. And try not to wake them up."

Brellius goes back over to take a peek

<mainstreet> Brellius: The person is completely covered by the sheets, as the sheets are stretching above the pillows. You can get close enough to realize the telltale curvature of a female form, but that's it.

Brellius focuses his vaguely-defined psychic powers and carefully peels back the sheets to check who it is

<mainstreet> You very carefully peel back the sheets. The woman inside stirs a bit but doesn't actually wake up. You look. Hmmm, sleek black hair, medium build, overall not bad looking, though she doesn't quite sleep naked -- black undergarments -- ...definitely alive and healthy, but you can't tell much else.

Brellius shrugs and walks back. "It's some black-haired lady. I don't recognize her."

<Ascii> "Uh." Ascii's eyes roam over the mostly-naked woman and/or her lingerie. "As much as I think she warrants, closer look, I'd better not get any closer. But...crap. If this is Kilmath's room, and he's pretending to be a human, that might be his mate..."

<Ascii> "Dammit. I wasn't expecting him to have someone else in here. Maybe we better fall back."

<Brellius> "I should take a look at the papers before we go."

Brellius skulks over to look at them to do his weird memory-thing

<Ascii> "Yeah, good idea."

<mainstreet> Brellius: Hmmm, a few of these look like purchase receipts. But wait... you look carefully at one paper, and... it's a message! It's in Draconian: "Ward Vectors Down 80%. Cannot harm more without triggering every alarm on Island until become King. Advise eliminate competitors Jack, Jasmine, T’Merin, and Adrian. --N"

Brellius takes a special mental note of the...note, and returns to Ascii

<Ascii> "What did it say?"

<Brellius> "They're undoing the ward vectors. I think."

<Ascii> "That's it? What happened to that photographic memory of yours? Word for word, man."

<mainstreet> The woman, chilled by the lack of covering, starts to stretch a bit.

Brellius quickly and quietly exits the room. "Later."

<Ascii> "Shit." Ascii follows, quietly closing and locking the door behind him.

<mainstreet> Ascii: You hear a roar from inside the door, and then "Dammit Kilmath, I told you to cover me completely. Queen dragons not meant to be up this early, especially not in this weak, even if perfect, human form. Grrrrrrr."

<Ascii> "Double shit. Move, NOW." Ascii quickly heads back downstairs.

Brellius quickly tags along

<mainstreet> Ascii, Brellius: You find yourselves downstairs. The elflady raises an eyebrow at your fast return but doesn't say anything.

Ascii speaks up once they're in the clear. "Dammit, that was too close." He pulls Brell off to a quiet corner, then hands him his inkpen and a piece of parchment. "Brell, write down everything you memorized on here, exactly the way it was written."

<Brellius> "It was in Draconic, but okay." Brellius does his best to scratch out a copy

<Ascii> "Really? ...oh, yeah, I guess that makes sense. In that case, throw in an English translation."

<Ascii> "Wait, did I say English? I mean Common. Yeah."

<mainstreet> Brellius: You present a Common translation of the Draconic message as well as the original Draconic.

Ascii reads it. "...I recognize most of these names, but who's T'Merin?"

Brellius shrugs

<Ascii> "I guess there's nothing to do now but wait for the others to get back.

<Brellius> "Or we could drink."

<Ascii> "Ooh, yeah, we could, couldn't we?"

<mainstreet> It doesn't take long for one of Ashling's pets to appear in front of Ascii's face.

<Ascii> "Gah!"

Ascii falls off the barstool where he's been sitting.

<Ascii> "Huh?" He clambers back to his feet. "What? What is it, girl! Did Timmy fall down the well?"

The fairy scowls at Ascii. "Cute." She looks at both of them. "We followed him to some casino in E ring. He went into a locked room that needed a password to enter. I was sent to lead you. The woman named Kanzel said she would be going inside to eavesdrop."

<Ascii> "Oh, boy. Ten to one odds that she's going to need our help. Alright, lead the way."

<mainstreet> ---END SESSION---


<mainstreet> Ashling and Kanzel invisibly follow Kilmath throughout the city, walking around in a sort of zigzaggy manner. You ultimately find yourselves on the E-Ring, deep in region 4. Kilmath ducks down a side alley.

Kanzel glances down the alley

<mainstreet> Kanzel: The alley is an alley. You see a shady looking door in the side of a building. A small yellow sign has some strange design on it, but you can't make out what it would actually be. You check the front of the building, and realize it's a gambling establishment. Apparently those are legal here.

<mainstreet> You notice Kilmath stepping into the establishment.

<mainstreet> Or, whatever that side door is.

Kanzel looks after him, thinking. After a moment of thought, she closes her eyes and concentrates, disguising herself, before starting down the alley. After checking for anyone watching, she pops back into existance near the door as she leans against it, listening.

Ashling slowly follows.

<mainstreet> Kanzel: You lean against the hard metal door, but don't hear anything.

Kanzel slowly and carefully opens the door an inch and peeks inside

<mainstreet> Kanzel: A large dude with a very large sword dominates the space in front of you. "Password?" he asks.

Kanzel opens the door enough for her head to be seen, looking around "I'm sorry, I don't know, I'm looking for my grandfather. Have you seen him? About this tall, bald, glasses?"

<mainstreet> "No, no password, so kludge off!" the man retorts, slamming the door in your face. You're fast enough to avoid getting your head slammed into the doorframe and quickly take a step back. Well, that didn't work. You notice there's a small slit in the door, so the man can probably see you.

Kanzel stares at the door, putting her hands on her hips. "Well that was rude." she starts for the front of the establishment.

Ashling stays near the door, hiding behind some random objects she doesn't want to think about.

Ashling looks at one of her faires and points to Kanzel, whispering "Follow her."

Ashling watches one of them go flying towards Kanzel, and directs her attention back to the door.

<mainstreet> Kanzel: You head to the front of the "SILVER ACORN CASINO" and head on in. It's a classical casino setting. Roulette, craps, card tables seem to dominate the room -- does not look like the slot machine has been invented yet. You also see a few larger tables where more intricate games are being played, and a dining establishment in the back-left. A stage lies off to one side, and to the other side is the "CASHIER" as the sign indicates. You notice there's another room off to the back-right. The door has an overhead sign marked "BINGO" but it's closed and you can't see inside.

Kanzel feels something bump into the back of her head and turns to see a small spark of light she noticed near Ashling. she nods. "Smart." She looks around the room trying to figure out her next step.

<mainstreet> The place is abuzz with activity, gamblers, dealers, and other managers having a good time. A few waiters are walking about the place. You could probably start a conversation without being overheard by anyone not right next to you.

Kanzel walks up to a manager "Why is the Bingo room closed off?"

<mainstreet> "Bingo closed for maintenance," he comments. "Probably not back until Fireseek at the earliest."

Kanzel stares "Horrible bingo accident?"

<mainstreet> The guy looks around. "Look, I just know what I've been told," he drops his voice. "We've been told not to go in there under any circumstances without express permission."

<mainstreet> Kanzel: Hmmm, come to think of it... you quickly draw a mental proportion map in your head. Hmmm, couldn't that side door be leading into the bingo room?

<Kanzel> "Have you ever seen anyone go in or out?"

<mainstreet> "Why do you care?" the man asks pointedly, tapping his watch.

<Kanzel> "I was looking for my grandpa. He loves places like this and he's very prone to making himself lost. I don't see him which usually means he's lost or hiding somewhere. I thought maybe he'd be in there."

<mainstreet> "The Bingo door's locked. He'd have to have a key to go in, and only the weird brown creature guard things that pop up on occasion have access keys that I've seen, as well as the Bosslady herself."

<Kanzel> "Bosslady?"

<mainstreet> "Miss Silver owns this casino."

<Kanzel> "Oh. Okay. Well, I'll look elsewhere then. Do you know if there's another casino in town I could try?"

<mainstreet> "I'm not going to advertise other casinos for you, obviously. Check a directory."

Kanzel shrugs and heads for the door. "Thanks anyway."

Kanzel heads back down the alley, staying close to the wall. Making sure no one's looking, she turns invisible again, and looks at Ashling questioningly.

Ashling shakes her head.

Kanzel nods and stares at the door.

Kanzel kneels next to Ashling. "Send a familiar to get the other two from the bar. Have them wait at the end of the alley. Tell them that we found Kilmath's group meeting place. I'm going in."

Ashling nods. "Oh wait." She points at Kanzel and casts a spell (Message) at her. "Now go."

Kanzel gets up and heads for the wall near the door.

Ashling nods at another one of her faires. "Go get them."

Kanzel, still invisible, goes ethereal as well, and slips into the bingo room, looking for a quiet corner she can stand in without being noticed.

<mainstreet> Kanzel: You find yourself in the Bingo Room. It's got row after row of tables, and a large number board in the front. A large tumbler with balls is in one corner. The guard you saw from earlier is present, watching that side door. Kilmath is sitting at a table, surrounded by 3 medium earth elementals. He and them seem to be enjoying a lively conversation in Terran.

Kanzel, standing in the corner, swears non-verbally. She whispers to Ashling. "Could you tell one of your familiars to come in here and cast tounges on me. I completely forgot.."

Ashling does so.

<mainstreet> ---END SESSION---