Geometric Archipelago:Sanni

From Dead Pigeons Society
Jump to: navigation, search

Character Information

Character of Geometric Archipelago: Ignorance on Circle Island played February 18, 2011 to July 15, 2011

Name Player Race Height/Weight Hair/Eyes Class
Sanni t'Zaune Lexy Elf 4' 6"/90 lbs. Fiery Red/Bright Blue
  • Level 9 Druid
    (40,100 / 45,000) - 45.6%


Size Gender Age Skin Alignment/Allegiance Deity
Medium Female 128 yrs. Pale Chaotic Neutral None
Stats Saves Attacks Misc. Languages
STR 14 +2 INT 17 +3
DEX 16 +3 WIS 18 +4
CON 12 +1 CHA 15 +2
Fort +7
Ref +6
Will +10 (+2) (+4)
Melee +8/+3
Missile +9/+4
Grapple +8
Speed 30ft.
Initiative +7
Armor Class 14
Hit Points 48/48
  • Abyssal
  • Common
  • Druidic
  • Elven
  • Halfling
  • Sylvan
Feats Class Features Racial Features


  • +2 Dexterity, -2 Constitution.
  • Medium size
  • Base speed: 30ft.
  • Immunity to magic sleep effects
  • Low-Light Vision
  • +2 Saving bonus on spells or effects
  • +2 racial bonus on Listen, Search, and Spot checks

  • 4 + 3 + 0 (7) skill Points Per Level
  • Next Feat: Level 9


Skills

Skill Name Bonus Skill Name Bonus Skill Name Bonus
Appraise +3 Hide +8 Open Lock +3
Balance +3 Intimidate +2 Perform +2
Bluff +2 Jump +2 Profession +4
Climb +2 Know (Arcana) +3 Ride +5
Concentration +4 Know (Arch. & Eng.) +3 Search +10
Craft +3 Know (Dungeoneering) +3 Sense Motive +4
Decipher Script +3 Know (Geography) +3 Sleight Of Hand +3
Diplomacy +4 Know (History) +3 Spellcraft +3
Disable Device +3 Know (Local) +3 Spot +16(+2)
Disguise +12 Know (Nature) +18 Survival +17*
Escape Artist +3 Know (Nob. & Royal.) +3 Swim +13
Forgery +3 Know (The Planes) +3 Tumble +3
Gather Information +2 Know (Religion) +3 Use Magic Device +2
Handle Animal +13 Listen +17(+2) Use Rope +3
Heal +7 Move Silently +3    


[*] Situational Modifiers may apply: Skill Breakdown Chart

Spells Known

Level 0 Level 1 Level 2 Level 3

Class Spells


Wand Spells

Class Spells


Item Spells


Wand Spells

Class Spells


Wand Spells

Class Spells

Level 4 Level 5 Level 6 Level 7

Class Spells

None

None

None


  • Save DC = 10 + spell level + CHA (2)


Active Spells

Spell Name Spell Level Time Left Additional Info
Detect Magic 0 0:00:00
Disguise Self 1 -:--:--
Light 0 0:00:00


Inventory

Item Location Qty Price
Handy Haversack Back 1 2000
Efficient Quiver Back 1 1800
Arrows Quiver 60 3
Arrows Handy Haversack 60 3
Masterwork Silver Dagger Handy Haversack 1 322
Cold Iron Masterwork Dagger Handy Haversack 1 304
Darkwood Flaming Composite Longbow +2 Main Hand 1 2,630
Bedroll Handy Haversack 1 .1
Cloak of Elvenkind Back 1 2500
Traveler's Outfit Body 1 1
Hat of Disguise Head 1 1800
Vestments, Druid's Body 1 3750
Studded leather Armor Body 1 25
Rations, Trail (Per Day) Handy Haversack 6 3
Wand of Detect Magic Handy Haversack 1 375
Wand of Light Handy Haversack 1 375
Wand of Charm Animal Handy Haversack 1 750
Wand of Charm Person Handy Haversack 1 750
Wand of Magic Missile (1st) Handy Haversack 1 750
Wand of Knock Body 1 4500
Gloves of Arrow Snaring Both Hands 1 4000
Spell Component Pouch Pocket 1 5


Remaining: 350 Gold 9 Silver

Familiar

Information

Name Type Gender Size Appearance Hit Dice
Medusa Constrictor Snake - Animal Female Medium Brown 5d8
Stats Saves Attacks Misc. Subtypes
STR 18 +4 INT 1 -5
DEX 18 +4 WIS 12 +1
CON 17 +3 CHA 2 -4
Fort +4
Ref +6
Will +2(+4)
Melee +6
Missile +6
Grapple +6
Space 5 ft.
Reach 5 ft.
Speed 20ft.
Initiative +7
Armor Class 17
Hit Points 30

{{{Subtypes}}}

Feats Combat Actions Special Qualities and Abilities

Attack:

  • Bite +5 Melee (1d3+4)

Full Attack:

  • Bite +5 Melee (1d3+4)

Special Attacks:



Skills

Skill Name Bonus Skill Name Bonus Skill Name Bonus
Appraise -5 Hide +7 Open Lock +3
Balance +22 Intimidate -4 Perform +2
Bluff -4 Jump +3 Profession -4
Climb +25 Know (Arcana) -5 Ride +3
Concentration +1 Know (Arch. & Eng.) -5 Search -5
Craft -5 Know (Dungeoneering) -5 Sense Motive +1
Decipher Script -5 Know (Geography) -5 Sleight Of Hand +3
Diplomacy +6 Know (History) -5 Spellcraft -5
Disable Device -5 Know (Local) -5 Spot +5
Disguise -4 Know (Nature) -5 Survival +1
Escape Artist +3 Know (Nob. & Royal.) -5 Swim +14
Forgery -5 Know (The Planes) -5 Tumble +3
Gather Information -4 Know (Religion) -5 Use Magic Device -4
Handle Animal -4 Listen +5 Use Rope +3
Heal +1 Move Silently +3    


Character Background

Appearance

Sanni is short, even for an elf, with fiery red hair, and bright blue eyes which make her stand out from the crowd slightly. Though she is more often than not overlooked due to being so small and thin. Her hair, falling well past her waist, is normally in a thick plait down her back. Her pale skin is a nice contrast to this, which she loves. Hair and clothes always kept tidy, to see her disheveled is generally cause for worry.

Personality

Sanni is, in a word, "complicated." She loves to joke and is very fun-loving, but she can go from completely relaxed to seething in a matter of seconds. Hard to get to know, yet once you have her on your side you'll hardly be able to get rid of her.

Background

She's not exactly open to discuss what has happened in the past. To her, it's in the past. What matters is the now.

Personal Notes

External Links: