Geometric Archipelago:Ignorance on Circle Island/Chapter 16
Chapter Sixteen: A Basic Searching For and Finding Of Various Types of Loot
<mainstreet> ---BEGIN GAME---
<mainstreet> Suddenly... Sanni disappears! And Kanzel appears in her place!
Kanzel looks around and whispers "Where'd I go? Last thing I remember was stepping through a portal."
<Capn_Marcus> "Don't worry about it, I'm sure it's just that damn computer messing with us again. Okay, so...uh, now what?" He looks at the ID he just got.
<mainstreet> It looks a lot like the other ID card, except it identifies as "Laura Graham", not "Megan Graham".
<Kanzel> "So now what? Do we follow them?"
<Brellius> "May as well."
<Capn_Marcus> "I'd prefer we not bump into them again, but given how LINEAR this base seems to be, we don't have much choice. Let's just try to stay quiet, I'd hate for you guys to die too. Then I'd never get rid of you."
<mainstreet> There are two ways out of the room you're in, plus the one you came in. But you know this.
<Kanzel> "I'm hoping they don't fortify themselves around the last room and wait for us."
<Brellius> "I wouldn't be surprised if that's what they did."
<Brellius> "Well, Marcus, I think you're the best candidate for scouting here."
<Capn_Marcus> "Don't remind me. Grumble grumble..." Gosh, he sure is bitchy since he died. Marcus hovers off down the hallway, somewhat more causiously this time, trying to avoid being seen.
<mainstreet> Marcus: You find several small doors, apparently for guards to sleep behind, until you come to a large door labeled "KITCHEN".
<Capn_Marcus> "Hmm. I might be tempted to raid the fridge, if I still had a stomach." He floats back and tries the door in the Geek Guards room to see if it's any better.
<mainstreet> There's no door. There is, however, a passage out one side. It runs for a while, then turns right where there are a series of three doors on the left.
<mainstreet> And... Sanni reappears!
<Capn_Marcus> "Well, if the guards went this way, let's try the other way." He returns to the others. "The kitchen is this way. Anyone want to steal all the appetizers?"
<Capn_Marcus> "Also, it's the way the guards didn't go. We might want to avoid them for a while, they know about me now."
<Kanzel> "But they don't really know you're with us."
Kanzel heads towards the corridor. "Let's go that way then. You should lead the way though."
<Capn_Marcus> "They'll figure it out before long. And, why should I go first? I'm already dead, I've already paid my dues."
<Kanzel> "No offense, you're just more useful this way."
<Brellius> "I'll go first."
Brellius gets out his flail and walks towards the kitchen
<Capn_Marcus> "Yeah, say that after I figure out how to possess you guys and make you wedgie yourselves."
Kanzel laughs lightly. "Possessing people would make you a lot more useful."
Kanzel follows Brellius
<mainstreet> Brellius: You find yourself standing in front of the door marked "KITCHEN"
Kanzel mutters "I'd even except the wedgie if that would happen."
Brellius cautiously walks through the door
Sanni follows behind Brellius
<Capn_Marcus> Marcus cautiously hovers after the others. Until he remembers that he's dead, and stops the 'cautious' part.
<mainstreet> Brellius: You OPEN the door (yeah, you actually have to do that first, imagine that), then you walk through to find something more resembling a cafeteria then a kitchen. However, it's deserted. Similar to in the other base, there is someone cooking something in the back, but his back is turned and he can't see you. You see another door off to the left.
<Brellius> "Should we sneak past or take this guy out?" Brellius whispers back to the group
<Kanzel> "Sneak past if we can, I think."
Brellius creeps over to the door to the left as stealthily as he can
<mainstreet> Brellius: You arrive at the left door.
<mainstreet> Kanzel: You arrive at the left door.
Marcus shrugs, and floats noiselessly over to the door without effort.
<Brellius> "Marcus, can you peek through the door?"
Marcus sticks his invisible head through the door to see what he can see.
<mainstreet> Marcus: You see a gently curving path that has a bend as you proceed enough forward and right a bit... You get the urge to not proceed beyond this bend and its two doors. That scary emerald thing in the ceiling is making you really wary.
<Capn_Marcus> "Eh?" Marcus takes a look as this emerald...thingy.
<mainstreet> It's big. About the size of a baseball, and glowing.
<mainstreet> Marcus: As you continue to look at it, you realize it has strong detection abilities, pointed at the other side of the bend. It can see very... Truly, and anyone on the other side of the bend in that corridor will be exposed and identified.
<Capn_Marcus> "Crap." He pops back through the door. "There's a scanner facing the other way past this door. Almost like a security camera, if I knew what that was." He shrugs. "I'm not sure we can pass it from here."
<Brellius> "I bet they'd know if we broke or dispelled it, too. Well, let's get past this door before the guy here notices us."
<Capn_Marcus> "Yeah." Marcus waits on The Other Side. Of the door.
Brellius opens the door quietly and sneaks through
<mainstreet> The door *creeeeeeeeeeaks* open.
<mainstreet> The cook looks up, and examines the scene. "Um, wha-what are you doing here?"
<Brellius> "Just passing through. Don't mind us."
<mainstreet> "R-right... okay... I think I'll pretend I never s-saw you," the cook mutters, returning to his food.
<Brellius> "How far down this corridor is that scanner thing?"
<Capn_Marcus> A little ways. Just don't barge in here until you see it. It's facing the other way."
Brellius continues walking and keeps an eye out for the scanner. "Maybe that ID will work here."
<Capn_Marcus> "I dunno, I get the feeling it won't. Let's see if there's a way around it." He peeks into the first side door.
<mainstreet> You find a well-furnished room, obviously intended to house a person of moderate importance. You remember this looks similar to the room in the Empty Base that also served a similar purpose, but this one was clearly lived in recently. However, it's currently empty.
Marcus pops over to Room #2.
<mainstreet> Marcus: It looks a lot like the other one, frankly, except this one seems to be for two people, and perhaps two people not *quite* as important.
<Capn_Marcus> "Grah. No doors in here. We're either going to have to chance passing this thing or go back the other way. Maybe we could break it? Brellius, you're good at breaking things, right?"
<Brellius> "Like I said earlier, they'd probably notice. But yeah, I'm sure I could break it pretty quickly."
<Brellius> "Do you know how wide its scanning area is?"
<Brellius> "..or if it has protective spells on it?"
<mainstreet> (It covers the whole width of the corridor, but isn't protected.)
<Capn_Marcus> "It's scanning towards the bend up ahead. I'm assuming it covers the width of the corridor."
<Capn_Marcus> "We either break it, turn it off, appease it, or go the other way."
<Capn_Marcus> "Or possibly eat it."
<Brellius> "Uhhh...I'm not hungry."
<Brellius> "The guards fled the other way, right? We'll have to fight them if we go that way, but if we break this thing we could at least have some time before they come to investigate."
<Brellius> "So I'll go ahead and break this thing unless you have a better idea."
<mainstreet> Marcus: You suddenly realize that if that bended corridor ends up where you think it does, it'll meet back up with the other hallway, forming a complete loop-like figure.
<mainstreet> Therefore, you can conclude that any guard that fled is either through one of the three doors you saw earlier, or in the corridor on the other side of the bend (or through a door there).
Marcus has a sudden epiphany of spatial geometry and archetechtural design. "Actually...I think this *is* the other corridor. I think they loop around and meet. If we went the other way, we'd be coming at this thing from its front."
<Brellius> "Why wouldn't that have its own scanner, then?"
<Capn_Marcus> "I'm guessing they didn't think intruders would approach from the direction of the kitchen. Let's backtrack and look some more, we're missing something. Those guards had to have gone somewhere..."
<Capn_Marcus> "C'mon guys, let's go the other way." He leads the others back around the loop, and in the direction the guards fled.
Brellius tags along
Kanzel follows. "But... How are we going to destroy the crystal from the other side?"
<Capn_Marcus> "We may not have to. Just don't step in front of me unless I say so."
Marcus pauses at the northwest corner, and peeks around to see what's there.
<mainstreet> You find a series of three doors. The first one has a window in it.
<Capn_Marcus> "Hmm? Stay here guys." Marcus checks out the window, which presumably looks into the room beyond.
<mainstreet> You find... a bunch of guards in the room. Cramped, and slightly beaten. You also notice that the room appears to be locked from the outside. Apparently Eralia doesn't appreciate cowards.
Marcus grins. "Hey, guys, I found our guards! I think they got locked up."
<Brellius> "Poor guys..."
<Capn_Marcus> "I guess Eralia got mad at them."
<Brellius> "Think we should leave them for now?"
<Capn_Marcus> "Yeah, just a sec." Marcus makes himself visible, and presses his face up against the glass to make funny faces. "BLEARGH!"
<mainstreet> A guard notices and gives you The Finger, not having a better option.
<Capn_Marcus> "Aww, I guess they're not scared anymore." He pokes his head through the window. "What happened to you guys? Is Eralia really that mean to just throw you in here like this?"
<mainstreet> The guards don't seem inclined to associate with you, at all.
<mainstreet> You then realize the window has glass; they can't hear you, just see you.
<mainstreet> (ie; it's solid glass, there's no way to open it)
<Brellius> "Let's move on."
<Capn_Marcus> "Okay, okay." Marcus checks out the next room over, being careful not to step past the corner in the hallway.
<mainstreet> Marcus: It seems to be a storage room. You see all kinds of basic weaponry present: swords, a couple of falchions, some bows, and many many arrows. Of interest as well is a device in the corner that seems to have a lot of paper and a few other strange devices.
<Capn_Marcus> "Ooh, it's the armory!"
<Capn_Marcus> "Hurry up and open the door, Brellius, it's looting time!"
<Brellius> "Awesome!" Brellius walks over to the armory door and tries to kick it down
<mainstreet> Brellius THUDs the door down epicly.
<Brellius> "...maybe I should have checked whether it was locked. Oh well."
<Brellius> "Could you check if any of these weapons are enchanted?"
<mainstreet> Brellius: You see a perfectly good armory in front of you.
<Capn_Marcus> "Sure, but I need to look into this first." Marcus goes to examine the paper-laden device and the other various odd items.
<mainstreet> You see something that apparently applies plastic to paper, and a device for taking identification of oneself... hmmm, you might have found their ID card maker.
<mainstreet> Of course, what you don't see is the magical barcode application.
<Capn_Marcus> "Damn! It's their card maker. If we had the right barcode, we could make an all-access pass."
<Capn_Marcus> "Hmm. We should go back and search those important-looking guest rooms. when we're done here. Maybe one of the occupants has a VIP card lying around."
<Capn_Marcus> "But first...phat lewt!" Marcus casts Detect Magic and feels the room for magicalnessitude.
<mainstreet> Well, the ID card maker itself seems to have magic properties, as do... a good percentage of the swords. It seems that all of the Greatswords have a similar, low-level magical enhancement. They look identical to the greatswords that you've seen guards wield before.
<mainstreet> The swords have a +1 enchantment on them.
<Capn_Marcus> "The greatswords are minorly enchanted, if you care about that sort of thing."
Brellius grabs a greatsword. "It's better than this flail."
Kanzel grabs one and shoves it into her pack.
Marcus grabs one and...oh, wait, he can't 'cause he's DEAD.
Kanzel laughs as Marcus tries to do this.
Kanzel grabs one and shoves it into Marcus's Pack.
<Capn_Marcus> "Grah. I keep forgetting about that. Fine, I don't like swords anyway."
Kanzel grabs the arrows too.
<Capn_Marcus> "I don't know how to use this machine without a bar code to put into it. I think we should go search the guest rooms. Follow me, men! And, uh, women!"
Marcus waits for everyone to load up on stuff, then leads them back and around towards the guest rooms.
Brellius stashes the rest of the greatswords in his handy haversack and then follows Marcus
Marcus peeks into the important-looking guestroom to make sure it's still empty, then leads the others inside. "Give this place a good going-over."
<mainstreet> It is.
<mainstreet> Kanzel: You calmly walk over to the nightstand table and pick up an ID card that belonged to Deldrok.
<mainstreet> Kanzel: You also find a nice handful of diamonds inside said nightstand.
Kanzel holds her loot up. "Found it. And some diamonds."
<Capn_Marcus> "Whoa! Nice. Maybe I can finally get revived!"
<Kanzel> "Can't tell. Brellius?"
<Brellius> "Uh...I think they're diamonds."
Kanzel laughs lightly and holds them up to Marcus "how about you?"
Marcus glances at the diamonds for about a half a second. "3528 gold, 4 silver, 7 copper. Dammit, not enough."
Kanzel throws them in her bag
<Capn_Marcus> "Alright, next!" Marcus peeks into the second guest room, then waves the others in.
<mainstreet> Kanzel: Having a good idea where to look from the last room, you go to the nightstand and find *two* ID cards... Theresa and Veronica Gabriels.
<Capn_Marcus> "Wow, they were right - identity theft *is* a common crime!"
<mainstreet> Brellius: You look under the bed and find a handful of Playgirl magazines. Hmmm... ;)
<mainstreet> Marcus: You also spot that there is a cabinet door open by a crack. You peer inside and... well, something work looking at. It's gems, anyways... diamonds maybe? Though maybe not...
<mainstreet> Maybe someone living should try to open it.
<Capn_Marcus> "Hey, guys, open this cabinet!"
<Capn_Marcus> "I smell lewt!"
Kanzel goes over and helps Marcus
<mainstreet> Kanzel: You open the cabinet and find... various gemstones. Rubies, sapphires, emeralds, amythests... and diamonds! :D
Kanzel examines the diamonds.
Brellius also takes a look at the new diamonds
<Capn_Marcus> "1234 gold, 5 silver, 6 copper. Hmm, what an easy-to-remember number."
Kanzel tosses the gems into her bag.
<Capn_Marcus> "Okay. To be sure one of those cards works on that camera..."
<Kanzel> "If the camera even works with badges."
<Brellius> "If not, I can just go ahead with the breaking of stuff."
<mainstreet> ---END GAME---