Geometric Archipelago:Elysia

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Character Information

Character of Geometric Archipelago: Ignorance on Circle Island played February 18, 2011 to July 15, 2011

Name Player Race Height/Weight Hair/Eyes Class
Elysia Istre Alex Human 4' 9"/145 lbs. Brown/Brown
  • Level 9 Cleric
    (40,100 / 45,000) - 45.6%


Size Gender Age Skin Alignment/Allegiance Deity
Medium Female 21 yrs. Pale Chaotic Neutral Olidammara
Chaos, Luck, Trickery
Stats Saves Attacks Misc. Languages
STR 10 +0 INT 10 +0
DEX 16 +3 WIS 17 +3
CON 12 +1 CHA 14 +2
Fort +7
Ref +5
Will +9
Melee +6/+1
Missile +9/+4
Grapple +6
Speed 30ft.
Initiative +3
Armor Class 13
Hit Points 50/50
  • Common
  • Elven
Feats Class Features Racial Features


  • Luck Rolls: 1/1
  • Medium size
  • Base speed: 30ft.
  • 1 extra feat at first level
  • 4 extra skill points at first level
  • 1 extra skill point per level

  • 2 + 0 + 1 (3) skill Points Per Level
  • Next Feat: Level 9


Skills

Skill Name Bonus Skill Name Bonus Skill Name Bonus
Appraise +0 Hide +3 Open Lock +3
Balance +3 Intimidate +2 Perform +2
Bluff +2 Jump +0 Profession +3
Climb +0 Know (Arcana) +0 Ride +3
Concentration +12 Know (Arch. & Eng.) +0 Search +0
Craft +0 Know (Dungeoneering) +0 Sense Motive +3
Decipher Script +0 Know (Geography) +0 Sleight Of Hand +3
Diplomacy +13 Know (History) +0 Spellcraft +2
Disable Device +0 Know (Local) +0 Spot +3
Disguise +2 Know (Nature) +0 Survival +3
Escape Artist +3 Know (Nob. & Royal.) +0 Swim +0
Forgery +0 Know (The Planes) +0 Tumble +3
Gather Information +2 Know (Religion) +0 Use Magic Device +2
Handle Animal +2 Listen +3 Use Rope +3
Heal +14 Move Silently +3    


[*] Situational Modifiers may apply: Skill Breakdown Chart

Spells Known

Level 0 Level 1 Level 2 Level 3

Class Spells


Wand Spells

Class Spells


Domain


Wand Spells

Class Spells


Domain


Wand Spells

Class Spells


Domain

Level 4 Level 5 Level 6 Level 7

Class Spells


Domain

None

None

None


  • Save DC = 10 + spell level + CHA (2)


Active Spells

Spell Name Spell Level Time Left Additional Info
Detect Magic 0 0:00:00
Light 0 0:00:00


Inventory

Item Location Qty
A set of marked sticks, bones, or similar tokens Haversack 1
Arrows Haversack 140
Bedroll Haversack 1
Bucket Haversack 1
Caltrops Haversack 3
Chain Haversack 2
Cleric's Vestments Body 1
Dagger Haversack 1
Darkwood Frost Shocking Speed Composite Longbow (Masterwork) Main Hand 1
Explorer's outfit Haversack 1
Fishing Net Haversack 1
Flint and Steel Haversack 1
Healer's Kit Haversack 1
Heward's Handy Haversack Back 1
Holy Symbol, Silver Neck 1
Incense Haversack 3
Leather Armor Body 1
Mirror Haversack 1
Musical Instrument, common Haversack 1
Rations, Trail Haversack 7
Rope Haversack 1
Shovel Haversack 1
Soap Haversack 2
Spell Component Pouch Haversack 1
Tent Haversack 1
Waterskin Haversack 2
Wand: Cure Moderate Wounds Haversack 1
Wand: Detect Magic Haversack 1
Wand: Light Haversack 1
Wand: Magic Missile (I) Haversack 1


  • Gold: 0p 163g 9s 0c


Character Background

Appearance

Elysia is female, her body lithe and limber, with brown hair twisted up--none are sure of its length save Elysia and she isn't speaking. Her clothes are almost always rumpled in some fashion, albeit kept functional within reason--she cares just enough to keep them usable, but not enough to make herself look presentable. This attitude of caring only so much and no more applies almost everywhere in her life and has cost her more than a few opportunities and thrown her into more than one bad situation. It has also proved abrasive to more than one person.

Background

Most of Elysia's history is perfectly summed up in her own words, "It's something to do." How she picked out what things to do and what not to do isn't quite clear, as sometimes it meant hard work, other times it didn't. Feel free to substitute 'danger', 'possibility of death', 'good', 'evil'... for 'hard work'. Somewhere along the line, she learned to handle a longbow and daggers--"what daggers, good sire?"--most probably 'for something to do'.

Goals

She'll set goals when she gives enough of a damn to.