Geometric Archipelago:Elysia
Contents
Character Information
Character of Geometric Archipelago: Ignorance on Circle Island played February 18, 2011 to July 15, 2011
Name | Player | Race | Height/Weight | Hair/Eyes | Class | ||||||||||||||||||||||||||||||||||||||
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Elysia Istre | Alex | Human | 4' 9"/145 lbs. | Brown/Brown |
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Size | Gender | Age | Skin | Alignment/Allegiance | Deity | ||||||||||||||||||||||||||||||||||||||
Medium | Female | 21 yrs. | Pale | Chaotic Neutral | Olidammara Chaos, Luck, | ||||||||||||||||||||||||||||||||||||||
Stats | Saves | Attacks | Misc. | Languages | |||||||||||||||||||||||||||||||||||||||
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Feats | Class Features | Racial Features | |||||||||||||||||||||||||||||||||||||||||
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Skills
Skill Name | Bonus | Skill Name | Bonus | Skill Name | Bonus |
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Appraise | +0 | Hide | +3 | Open Lock | +3 |
Balance | +3 | Intimidate | +2 | Perform | +2 |
Bluff | +2 | Jump | +0 | Profession | +3 |
Climb | +0 | Know (Arcana) | +0 | Ride | +3 |
Concentration | +12 | Know (Arch. & Eng.) | +0 | Search | +0 |
Craft | +0 | Know (Dungeoneering) | +0 | Sense Motive | +3 |
Decipher Script | +0 | Know (Geography) | +0 | Sleight Of Hand | +3 |
Diplomacy | +13 | Know (History) | +0 | Spellcraft | +2 |
Disable Device | +0 | Know (Local) | +0 | Spot | +3 |
Disguise | +2 | Know (Nature) | +0 | Survival | +3 |
Escape Artist | +3 | Know (Nob. & Royal.) | +0 | Swim | +0 |
Forgery | +0 | Know (The Planes) | +0 | Tumble | +3 |
Gather Information | +2 | Know (Religion) | +0 | Use Magic Device | +2 |
Handle Animal | +2 | Listen | +3 | Use Rope | +3 |
Heal | +14 | Move Silently | +3 |
[*] Situational Modifiers may apply: Skill Breakdown Chart
Spells Known
Level 0 | Level 1 | Level 2 | Level 3 |
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Class Spells Wand Spells
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Class Spells Domain Wand Spells
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Class Spells Domain Wand Spells
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Class Spells Domain |
Level 4 | Level 5 | Level 6 | Level 7 |
Class Spells Domain |
None |
None |
None |
- Save DC = 10 + spell level + CHA (2)
Active Spells
Spell Name | Spell Level | Time Left | Additional Info |
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0 | 0:00:00 | ||
0 | 0:00:00 |
Inventory
Item | Location | Qty |
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A set of marked sticks, bones, or similar tokens | Haversack | 1 |
Arrows | Haversack | 140 |
Bedroll | Haversack | 1 |
Bucket | Haversack | 1 |
Caltrops | Haversack | 3 |
Chain | Haversack | 2 |
Cleric's Vestments | Body | 1 |
Dagger | Haversack | 1 |
Darkwood Frost Shocking Speed Composite Longbow (Masterwork) | Main Hand | 1 |
Explorer's outfit | Haversack | 1 |
Fishing Net | Haversack | 1 |
Flint and Steel | Haversack | 1 |
Healer's Kit | Haversack | 1 |
Heward's Handy Haversack | Back | 1 |
Holy Symbol, Silver | Neck | 1 |
Incense | Haversack | 3 |
Leather Armor | Body | 1 |
Mirror | Haversack | 1 |
Musical Instrument, common | Haversack | 1 |
Rations, Trail | Haversack | 7 |
Rope | Haversack | 1 |
Shovel | Haversack | 1 |
Soap | Haversack | 2 |
Spell Component Pouch | Haversack | 1 |
Tent | Haversack | 1 |
Waterskin | Haversack | 2 |
Wand: Cure Moderate Wounds | Haversack | 1 |
Wand: Detect Magic | Haversack | 1 |
Wand: Light | Haversack | 1 |
Wand: Magic Missile (I) | Haversack | 1 |
- Gold: 0p 163g 9s 0c
Character Background
Appearance
Elysia is female, her body lithe and limber, with brown hair twisted up--none are sure of its length save Elysia and she isn't speaking. Her clothes are almost always rumpled in some fashion, albeit kept functional within reason--she cares just enough to keep them usable, but not enough to make herself look presentable. This attitude of caring only so much and no more applies almost everywhere in her life and has cost her more than a few opportunities and thrown her into more than one bad situation. It has also proved abrasive to more than one person.
Background
Most of Elysia's history is perfectly summed up in her own words, "It's something to do." How she picked out what things to do and what not to do isn't quite clear, as sometimes it meant hard work, other times it didn't. Feel free to substitute 'danger', 'possibility of death', 'good', 'evil'... for 'hard work'. Somewhere along the line, she learned to handle a longbow and daggers--"what daggers, good sire?"--most probably 'for something to do'.
Goals
She'll set goals when she gives enough of a damn to.