Geometric Archipelago:Ashling

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Ashling's Roll20 Token

Character Information

Character of Geometric Archipelago: The Longest Five-Pointed Night played January 24, 2014 to --

Name Player Race Height/Weight Hair/Eyes Class
Ashling Chrysalis Zaniel Moon Elf 5' 4"/84 lbs. Hair Color: Gray & Red
/
Eye Color:Pink


Size Gender Age Skin Alignment/Allegiance Deity
Medium Female 125 yrs. Silvery-White Chaotic Good None
Stats Saves Attacks Misc. Languages
STR 10 +0 INT 28 +9
DEX 17 +3 WIS 13 +1
CON 14 +2 CHA 14 +2
Fort +15
Ref +16
Will +18
Melee +7/+2
1d4
Missile +10/+5
1d8
Grapple +7
Speed 30ft.
Initiative +19
Armor Class 26
Hit Points 92/77 **
  • Abyssal
  • Celestial
  • Common
  • Draconic
  • Elven
  • Infernal
  • Sylvan
  • Undercommon
Feats Class Features Racial Features

Skill Tricks:


Flaws:




  • Immunity to Sleep
  • Low-Light Vision
  • Darkvision: 60ft
  • Light sensitivity
  • Vampiric Qualities
    • Bite, Glutenous Lethargy
  • 5 Feet Secret Door Sensitivity

  • 11 skill Points Per Level
  • Next Feat: Level 18


Skills

Skill Name Bonus Skill Name Bonus Skill Name Bonus
Appraise +10 Hide +20 Open Lock +3
Balance +6 Intimidate +4 Perform +2
Bluff +20 Jump +3 Profession +1
Climb +0 Know (Arcana) +15 Ride +3
Concentration +20 Know (Arch. & Eng.) +9 Search +9
Craft +10 Know (Dungeoneering) +9 Sense Motive +19
Decipher Script +10 Know (Geography) +9 Sleight Of Hand +20
Diplomacy +20 Know (History) +9 Spellcraft +20
Disable Device +9 Know (Local) +15 Spot +3
Disguise +4 Know (Nature) +10 Survival +1
Escape Artist +20 Know (Nob. & Royal.) +9 Swim +0
Forgery +10 Know (The Planes) +9 Tumble +15
Gather Information +7 Know (Religion) +9 Use Magic Device +10
Handle Animal +2 Listen +3 Use Rope +5
Heal +1 Move Silently +21    
[*] Situational Modifiers may apply. View source for more information.

Spells Known

Level 0 Level 1 Level 2 Level 3

Items:

  • Prestidigitation

Wizard:

  • Acid Splash
  • Caltrops
  • Detect Poison
  • No Light
  • Stick

Beguiler:

  • Dancing Lights
  • Daze
  • Detect Magic
  • Ghost Sound
  • Message
  • Open/close
  • Read Magic
    • Remaining: 3/6

Items:

  • Unseen Servant

Wizard:

  • Mage Armor
  • Feather Fall
  • Grease
  • Mount
  • Endure Elements
  • Benign Transposition
  • Blockade
  • Feather Fall

Beguiler:

  • Charm Person
  • Color Spray
  • Comprehend Languages
  • Detect Secret Doors
  • Disguise Self
  • Expeditious Retreat
  • Hypnotism
  • Mage Armor
  • Obscuring Mist
  • Rouse
  • Shield
  • Silent Image
  • Sleep
  • True Strike
  • Undetectable Alignment
  • Whelm
    • Remaining: 7/9

Wizard:

  • Web
  • Alter Self
  • Fox's cunning
  • Listening Lorecall
  • Rope Trick
  • Phantom Foe
  • (Reserved)

Beguiler:

  • Blinding Color Surge
  • Blur
  • Daze Monster
  • Detect Thoughts
  • Fog Cloud
  • Glitterdust
  • Hypnotic Pattern
  • Invisibility
  • Knock
  • Minor Image
  • Mirror Image
  • Misdirection
  • See Invisibility
  • Silence
  • Spider Climb
  • Stay the Hand
  • Touch of Idiocy
  • Vertigo
  • Whelming Blast
    • Remaining: 8/8

Wizard:

  • Stinking Cloud
  • Alter Fortune
  • Dimension Step
  • Phantom Steed
  • Fly
  • Summon Monster III
  • Sleet Storm

Beguiler:

  • Arcane Sight
  • Clairaudience/clairvoyance
  • Crown of Veils
  • Deep Slumber
  • Dispel Magic
  • Displacement
  • Glibness
  • Halt
  • Haste
  • Hesitate
  • Hold Person
  • Inevitable Defeat
  • Invisibility Sphere
  • Legion of Sentinels
  • Major Image
  • Mage Armor, Greater
  • Nondetection
  • Slow
  • Suggestion
  • Vertigo Field
  • Zone of Silence
    • Remaining: 7/8
Level 4 Level 5 Level 6 Level 7

Wizard:

  • Summon Monster IV
  • Evard's Black Tentacles
  • (Reserved)
  • Solid Fog
  • Wall of Sand
  • Perfect Summons
  • Celerity

Beguiler:

  • Celerity
  • Charm Monster
  • Confusion
  • Crushing Despair
  • Freedom of Movement
  • Invisibility, Greater
  • Locate Creature
  • Mirror Image, Greater
  • Phantom Battle
  • Rainbow Pattern
  • Solid Fog
  • Whelm, Mass
    • Remaining: 8/8

Wizard:

  • Wall of Stone
  • (Reserved)
  • Evacuation Rune
  • Dimension Shuffle
  • Draconic Polymorph
  • Dimenion Jumper

Beguiler:

  • Break Enchantment
  • Dominate Person
  • Etherealness, Swift
  • Feeblemind
  • Friend to Foe
  • Hold Monster
  • Incite Riot
  • Mind Fog
  • Rary's Telepathic Bond
  • Seeming
  • Sending
    • Remaining: 8/8

Wizard:

  • (Reserved)
  • Freezing Fog
  • Steal Summoning
  • Wall of Iron

Beguiler:

  • Dispel Magic, Greater
  • Mislead
  • Overwhelm
  • Repulsion
  • Shadow Walk
  • Suggestion, Mass
  • True Seeing
  • Veil
    • Remaining: 5/5

Wizard:

  • (Reserved)
  • (Reserved)
  • Choking Webs

Beguiler:

  • Arcane Sight, Greater
  • Ethereal Jaunt
  • Hold Person, Mass
  • Invisibility, Mass
  • Phase Door
  • Power Word Blind
  • Project Image
  • Spell Turning
    • Remaining: 1/1
Level 8 Level 9

Wizard:

  • (Reserved)
  • (Reserved)

Beguiler:

  • Demand
  • Discern Location
  • Mind Blank
  • Moment of Prescience
  • Power Word Stun
  • Scintillating Pattern
  • Screen
    • Remaining: 1/1

Wizard:

  • (Reserved)
  • Shapechange

Beguiler:

  • Dominate Monster
  • Etherealness
  • Foresight
  • Hold Monster, Mass
  • Power Word Kill
  • Time Stop
    • Remaining: 1/1


  • Spell DC = 10 + 9 (INT) + Spell Level + 4 (Arcane Spell Power) + 1 (If Conjuration)

Active Spells

  • Anticipate Teleportation, 38 hours
  • Arcane Sight, Constant
  • Circle of Protection From Evil, Constant
  • Contingency - Resilient Sphere, 5 or less HP, 35 Days
  • Mind Blank, 48 hours
  • Mage Armor, Greater, 30 hours
  • Magic Tatoo +1 CL, 48 hours
  • Magic Tatoo 12 SR, 48 hours
  • Magic Tatoo +2 Resistances, 48 hours

Inventory

Item Location Qty
Anklet of Translocation Feet 1

An anklet of translocation allows you tomake short dimensional hops. When it is activated, you can instantly teleport (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect.
You can’t use the anklet to move into a space occupied by another creature, nor can you teleport into a solid object; if you attempt to do so, the anklet’s activation is wasted. You can bring along objects weighing up to your maximum load, but you can’t bring another creature with you.
An anklet of translocation functions two times per day.

Arrows Quiver, Haversack 100

Ammunition - Hardness: 5 Size: Medium


An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Auran Mask Haversack 1
This mask fits over the character's nose and mouth. The bulk of the item is a cloth packet holding a porous, sponge-like substance. It requires a move action to put on or remove, and once a single breath is taken through the mask, its benefits last for only 1 hour (or less if taken underwater).
A creature wearing an auran mask receives a +5 circumstance bonus on Fortitude saves against inhaled toxins. In addition, the wearer can breathe underwater as if under the effect of a water breathing spell, though immersing the auran mask in water reduces its remaining duration to 10 minutes (or less, if less than 10 minutes remain).
Bedroll Haversack 1
You never know where you're going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Bell Haversack 4
Makes noise when shaken.
Belt of Battle Waist 1

A belt of battle helps you avoid being caught off guard in combat and allows occasional bursts of extra activity. While worn, it grants you a +2 competence bonus on initiative checks. This is a continuous effect and requires no activation.
In addition, a belt of battle has 3 charges, which are renewed each day at dawn. Each time you activate the belt, one of the black pearls set into its buckle turns white. The pearls return to normal when the ring’s charges renew. Spending 1 or more charges grants you an extra action, which must be taken immediately (before you take any other action).
1 charge: 1 move action.
2 charges: 1 standard action.
3 charges: 1 full-round action.

Belt Pouch Belt 6
--
Blessed Book Haversack 1
This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.

A wizard can fill the 1,000 pages of a blessed book with spells without paying the material cost. This book is never found As randomly generated treasure with spells already inscribed in it.

Bracers of Arcane Freedom Arms 1

Aura: Moderate; (DC 18) abjuration Activation: Swift (command)
Bracers of arcane freedom allow you to cast arcane spells without the normal complex gestures required. When you activate these bracers, you omit the somatic component of the next arcane spell you cast before the end of your turn (as if applying the Still Spell feat to it, but without altering the spell’s level or casting time).
This effect functions two times per day.

Bucket Haversack 1
2 Gallon Bucket
Candle, Insectbane Haversack 20
This heavily scented candle smells pleasant to humans and humanoids but is repellent to insects. Nonmonstrous vermin will not approach within a 5-foot radius of a burning candle. It burns for 1 hour.
Chalk Haversack 100
Write stuff on stuff.
Collar of Perpetual Atendance Neck 1
At will, the wearer of this collar can call an unseen servant, as the spell, to attend and clean up after him or another creature he designates. The unseen servant performs such mundane tasks as cleaning up hairballs and policing the wearer's litter box. It also grooms the wearer on command, removing burrs, smoothing tangles, and ensuring that the wearer's fur remains soft and well-tended.

At will, the wearer can cast Prestidigitation

Darkwood Feycraft Tower Shield Haversack 2
It's a shield.
Defoliator Haversack 1
Untangle Stuff
Earplugs Haversack 1
Made from solid sponge or cork, earplugs grant a +1 circumstance bonus on saves against sonic attacks, but they also impose a –4 penalty on Listen checks when worn.
Eternal Wand (Create Magic Tatoo) Haversack 1
An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regardless of whether the spell appears on his class spell list.

An eternal wand functions two times per day.

Feather Fall Talisman Haversack 3
Sharn City of Towers
Expandable Pole Haversack 3
This sturdy but hollow bamboo rod is 1 foot long and capped at each end. By removing the caps, the user can slide out up to five additional sections from each tip. When extended and rotated into “locked” position (a move-equivalent action), each of these sections adds 1 foot to the total length of the rod. Since each end can produce the same number of extensions, the pole can be set at any 1-foot increment up to 11 feet. The usual settings are 5 feet, 7 feet, 9 feet, and 11 feet. Collapsing the pole back to its original 1-foot length requires twisting each section to unlock it, then sliding it back inside the next larger piece (a move-equivalent action).
Fishook Haversack 10
--
Flint and Steel Haversack 1
--
Floatation Bladder Haversack 1
Dungeonscape
Flour, Pouch Haversack 1
Dungeonscape
Forger's Paper Haversack 20
Complete Scoundrel
Gloves of the Starry Sky Hands 1
MIC
Haversack Back 1
--
Hat of Disguise Head 1
--
Ink Haversack 5
--
Inkpen Haversack 15
15
Liquid Sunlight Neck 1
--
Marbles Haversack 5
--
Metamagic Rod, Extend, Lesser Haversack 1
--
Mirror Haversack 1
--
Mucus, Aboleth Haversack 2
--
Mundane Crystal Bow Haversack 1
--
Needle Haversack 2
--
Quaal's feather token Swan boat Haversack 2
--
Quarterstaff Haversack 1
--
Ring of Invisibility Finger 1
--
Ring of spell-Battle Finger 1
MIC
Robe of Arcane Might Body 1
MIC
Rubber Ball Haversack 3
Dungeonscape
Sack Haversack 10
--
Shadow Cloak Back 1
DotU
Shovel Haversack 1
--
Silk Rope, 50 ft Haversack 2
--
Sling Haversack 1
--
Soap Haversack 1
--
Spellbook Haversack 4
--
Spellcraft Component Pouch Haversack 1
--
Sundark Goggles Haversack 1
--
Tarpaullin, Honey Leather Haversack 1
--
Third Eye Clarity Face 1
MIC
Thread, Spool Haversack 10
--
Twine, 50 ft Haversack 10
--
Vest of Resistance +3 Torso 1
--
Wick, Candle, 50 ft Haversack 1
A&E
Wondrous Writing Set Haversack 1
This writing set comes in a fine lacquered box and contains a brush, inking stone, and inkwell with ink. When used for writing, the set gives a +2 bonus on Craft (calligraphy) checks and a +10 bonus on Forgery checks.


Familiars

  • Ariel (Coure Eladrin)
  • Avra (Coure Eladrin)
  • Sapphire (Coure Eladrin)
  • Navi (Lanturn Archon)