Trinsic Tales:Rika

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Character Information

Character of Trinsic Tales: Afterlife in the Fast Lane played August 27, 2010 to February 11, 2011

NamePlayerRaceHeight/WeightHair/EyesClass
Rika KarimelZanielHuman5' 6"/120 lbs. Blonde/Amber
  • Level 15 Spellthief
    (107150 / 120000) - 14.3%


SizeGenderAgeSkinAlignment/AllegianceDeity
MediumFemale16 yrs.PaleNeutralNone
StatsSavesAttacksMisc.Languages
STR12+1 INT14+2
DEX18+4 WIS12+1
CON12+1 CHA18+4
Fort+5
Ref+8
Will+10
Melee+14/+9
12,12,7,7,7,2
Missile+14/+9
Grapple+11/+6
Speed30ft.
Initiative+8
Armor Class15
Hit Points67/67
  • Celestial
  • Common
  • Draconic
  • Elven
  • Infernal
FeatsClass FeaturesRacial Features

  • Medium size
  • Base speed: 30ft.
  • 1 extra feat at first level
  • 4 extra skill points at first level
  • 1 extra skill point per level

  • 9 skill Points Per Level


Skills

Skill NameBonusSkill NameBonusSkill NameBonus
Appraise+2 Hide+20 Open Lock+22
Balance+6 Intimidate+6 Perform+4
Bluff+12 Jump+6 Profession+1
Climb+4 Know (Arcana)+7 Ride+4
Concentration+1 Know (Arch. & Eng.)+2 Search+22
Craft+2 Know (Dungeoneering)+2 Sense Motive+1
Decipher Script+7 Know (Geography)+2 Sleight Of Hand+21
Diplomacy+6 Know (History)+2 Spellcraft+19
Disable Device+18 Know (Local)+2 Spot+17
Disguise+16 Know (Nature)+2 Survival+1*
Escape Artist+9 Know (Nob. & Royal.)+2 Swim+1
Forgery+2 Know (The Planes)+2 Tumble+9
Gather Information+4 Know (Religion)+2 Use Magic Device+6*
Handle Animal+4 Listen+17 Use Rope+4*
Heal+1 Move Silently+20   


[*] Situational Modifiers may apply: Skill Breakdown Chart

Spells Known

Level 0Level 1Level 2Level 3

Class Spells


Wand Spells

Known Spells


Item Spells

  • Disguise Self

Wand Spells

  • Cure Light Wounds (50/50)
  • Detect Secret Doors (48/50)
  • Magic Missile (50/50)

Known Spells

  • Darkvision
  • Locate Object
  • See Invisibility
  • Spider Climb
    • Remaining: 2/2

Item Spells

  • Detect Thoughts
  • Knock (1/1)

Wand Spells

  • Invisibility (43/50)
  • Knock (49/50)
  • Levitate (50/50)

Class Spells


Known Spells

  • Fly
  • Tongues
  • Water Breathing
    • Remaining: 0/2

Item Spells

Level 4Level 5Level 6Level 7

Known Spells

  • Illusory Wall
  • Invisibility, Greater
    • Remaining: 0/1

None

None

None


  • Save DC = 10 + spell level + CHA (4)

Active Spells

Spell NameSpell LevelTime Left
Disguise Self1-:--:--
Arcane Sight30:00:00
Light00:00:00
Detect Secret Doors10:00:00
Detect Magic00:00:00
Invisibility20:00:00
Fly30:00:00
Greater Invisibility40:00:00


Stolen Spells

Spell NameSpell LevelTime Left
====1:00:00
====1:00:00


Inventory

Living World

ItemLocationQty
Adamantine Long Sword (Flaming)Main Hand1
Adamantine Short Sword (Frost)Off Hand1
BedrollHaversack1
Blanket, WinterHaversack1
Boots of ElvenkindFeet1
Bucket (Empty)Haversack1
Celestial ArmorBody1
Cloak of ElvenkindBody1
Cold Weather OutfitHaversack1
CrowbarHaversack1
Explorer's OutfitHaversack1
Fishing Net, 25 sq. ft.Haversack1
Flint and SteelHaversack1
Grapling HookHaversack1
Hat of DisguiseHead1
Heward's Handy HaversackBody1
Medallion of ThoughtsNeck1
Mirror, Small SteelHaversack1
Pouch, Belt (Containing 13p 28g 7s 20c)Haversack1
Rations, Trail (Per Day)Haversack1
Rope, SilkHaversack1
Soap (1 Pound)Haversack1
Spell Component PouchPocket1
TentHaversack1
Thieves' Gloves of ToolsHands1
Traveler's OutfitBody1
Wand of Cure Light WoundsHaversack1
Wand of Detect MagicHaversack1
Want of Detect Secret DoorsHaversack1
Wand of InvisibilityHaversack1
Wand of KnockHaversack1
Wand of LevitateHaversack1
Wand of LightHaversack1
Wand of Magic Missile (1st)Haversack1
Waterskin (Full)Haversack1


Afterlife-only Inventory

ItemLocationQty
Identification BadgeNeck1
Description: It looks like your typical ID card - it even has your picture on it, somehow. It lists your name, alignment, occupation, and various vital statistics, such as age, height, weight, blood type, and measurements.
Magical PermitPocket1
Description: Plastic ID card, permit to practice the use of magic in the afterlife.
Kevin's Buisness CardPocket1
Description: Simple posterboard business card, decorated with little yellow magic stars and a picture of Kevin pulling his rabbit out of a hat. "Kevin Gnose, Registrar of Magic." Instead of a phone number, there's simply a little picture of what looks like a button, with the words "PRESS HERE" written on it.
PouchBackpack1
Description: Wallet from the pocket of a tourist in Hell. Contains 15 Soul Coins and 10 Bell Coins.


Familiar

NameTypeGenderChallenge RatingEnvironmentLevel
382436Iron Golem - ConstructNeuter13Any
  • Level 18
SizeAppearanceAgeHit DiceSpace/ReachOrganization
LargeIron365 yrs.18d1010ft./10ft.Solitary
StatsSavesAttacksMisc.Tricks
STR33+11 INT0-5
DEX9-1 WIS11+0
CON0-5 CHA1-5
Fort+6
Ref+5
Will+6
Melee+12
Missile+12
Grapple+28
Speed20ft.
Initiative-1
Armor Class30
Hit Points18d10+30 (129 hp)
  • Knows Common
  • Size Shrink
FeatsCombat ActionsSpecial Qualities
  • None

Attack:

  • Slam +23 melee (2d10+11)

Full Attack:

  • 2 Slams +23 melee (2d10+11)

Special Attacks:

  • Construct Traits
  • Damage Reduction 15/Adamantine
  • Darkvision 60 ft.
  • Immunity to Magic
  • Low-Light Vision


Character Background

Personality

Rika has a habit of simply disappearing into the background and vanishing, particularly when she feels she cannot trust those around her. She is trusting to a fault, and this gets her into trouble. Having been wanted by her former hometown and family, she's been living the life of a fugitive most of her life. Stealing her way when she needed food, shelter or the like. She doesn't particularly like killing, but in live-or-die situations, she chooses life every time, killing those that threaten that without a second thought.

Background

Disowned heiress to the most powerful thieving and assassination clan in the providence, she dishonored her family by breaking their only taboo: Spellcraft. To the clan, honor is everything, and killing something from afar or without their knowledge, as opposed to hand-to-hand combat is an unforgivable sin. but Rika could feel the magic in everything and everyone around her, sometimes bending and twisting it to her own will before she realized what she was doing. It was through an act like this that she injured her parents. Her father, the leader of the clan, did not survive. Her mother was rendered bedridden.

Rika's older brother, Regan, took command of the clan and forced Rika to leave the clan's grounds, trying to force her out of their life for good. However, with no heir of his own, he knows Rika is next in line to inherit the clan, and be the one to lead the family, taboo and murder or not. Because of this, he regularly sends people after Rika, from bounty hunters to mercenaries, to fellow clan-mates.

During her travels, she encountered a man, Miras, who knew that she could steal spells, a very rare talent, because he could do it as well. They stayed together for a long time, always wandering, always hunted. Until one day Regan himself showed up, tired of his subordinate's failures. Miras tried to stall Regan, forcing Rika to run while he held Regan off. It is assumed that Regan killed Miras, because assassins still come after Rika on a regular basis, but she never saw him nor her brother again.


Personal Notes

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