Trinsic:Mallory Ruiz

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Mallory Ruiz is a cranky immortal bodyguard-for-hire.

Contents

Backstory

In progress.

Character Information

Basic Statistics

NamePlayerRaceHeight/WeightHair/EyesClass
Mallory RuizJeysieHuman5'11"/175 lbs. Dark Brown/Dark Brown


SizeGenderAgeSkinAlignment/AllegianceDeity
MediumFemale32 yrs.PaleNeutralNone
StatsSavesAttacksMisc.Languages
STR18+4 INT10+0
DEX8-1 WIS14+2
CON14+2 CHA10+0
Fort+6
Ref+0
Will+3
Melee+9
Missile+4
Grapple+9
Speed30ft.
Initiative-1
Armor Class13
Hit Points41
  • Common
FeatsClass FeaturesRacial Features
  • HP/Lvl: 1d10 + CON
  • Skill Points/Lvl: 2 + INT
  • Alignment: Any
  • Medium size
  • Base speed: 30ft.
  • Native language: Common
  • 1 extra feat/1st lvl
  • 4 extra skill points/1st lvl
  • 1 extra skill point/lvl
  • Favored class: Any

Special Abilities

  • Fast Healing 1
  • If knocked down to 0hp, "dead" for 2 minutes, then restored to 1 hp.


Skills

Skill NameBonusSkill NameBonusSkill NameBonus
Appraise+0 Hide-1 Open Lock-1
Balance-1 Intimidate+8 Perform+0
Bluff+0 Jump+9/+14 (20ft move) Profession+2
Climb+9 Know (Arcana)+0 Ride-1
Concentration+2 Know (Arch. & Eng.)+0 Search+0
Craft+0 Know (Dungeoneering)+0 Sense Motive+2
Decipher Script+0 Know (Geography)+0 Sleight Of Hand-1
Diplomacy+0 Know (History)+0 Spellcraft+0
Disable Device+0 Know (Local)+0 Spot+2
Disguise+0 Know (Nature)+0 Survival+2
Escape Artist-1 Know (Nob. & Royal.)+0 Swim+10
Forgery+0 Know (The Planes)+0 Tumble-1
Gather Information+0 Know (Religion)+0 Use Magic Device+0
Handle Animal+0 Listen+2 Use Rope-1/+1 (Silk)
Heal+2 Move Silently-1   


Inventory

ItemLocationQty
+1 GreathammerEquipped1
BackpackBack1
BedrollBack1
CaltropsBackpack2
ChalkBackpack10
CrowbarBelt1
Everburning TorchBackpack1
Fishing netBackpack1
Flint and SteelBackpack1
Grappling HookBackpack1
Mage Armor potionBackpack8
MW DaggerEquipped1
MW Mithral Chain ShirtEquipped1
ItemLocationQty
MW Spiked GauntletEquipped1
PitonBackpack5
Silk RopeBackpack1
Signal whistleBackpack1
ShovelBack1
SmokestickBackpack5
Tanglefoot BagBackpack1
10ft. PoleBackpack1
ThunderstoneBackpack4
TindertwigBackpack10
Trail rationsBackpack8
WaterskinBelt1

Notes

Player's Handbook II Feats

  • Intimidating Strike: You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear - if you decide to hit your foe, you could easily slay him.

    As a standard action, you make a single melee attack against your foe. You subtract a number from this attack equal to or less than your base attack bonus. If your attack hits, you can make an Intimidate check against the foe you struck, with a bonus equal to the number you subtracted from your attack rool. If this check succeeds, your opponent is shaken for the rest of the encounter. You cannot use this feat to worsen an opponent's fear condition beyond shaken.

  • Leap of the Heavens: Your excellent ability and superior condition allow you to make near superhuman leaps. When making a Jump check, the DC for the check doesn't double if you fail to move 20 feet in a straight line prior to jumping. If you do move 20 feet in a straight line before attempting a jump, you gain a +5 competence bonus on your check.
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