Geometric Archipelago:Marcus

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Contents

Character Information

Character of Geometric Archipelago: Ignorance on Circle Island played February 18, 2011 to July 15, 2011

NamePlayerRaceHeight/WeightHair/EyesClass
Marcus RosewoodCapn_AsciiHuman5' 8"/150 lbs. Grey/Grey
  • Level 9 Wizard
    (40,100 / 45,000) - 45.6%


SizeGenderAgeSkinAlignment/AllegianceDeity
MediumMale70 yrs.Wrinkly PaleNeutralNone
StatsSavesAttacksMisc.Languages
STR7-2 INT22+6
DEX10+0 WIS20+5
CON10+0 CHA18+4
Fort+6
Ref+4
Will+11
Melee+2
Missile+4
Grapple+4
Speed30ft.
Initiative+0
Armor Class10
Hit Points21/21
  • Common
  • Elven
  • Dwarven
  • Celestial
  • Abyssal
  • Infernal
FeatsClass FeaturesRacial Features



  • Specialization
    • Conjuration
  • Prohibited
    • Necromancy
    • Illusion
  • Medium size
  • Base speed: 30ft.
  • 1 extra feat at first level
  • 4 extra skill points at first level
  • 1 extra skill point per level

Age 70 = Vulnerable


  • 2 + 6 + 1 (9) skill Points Per Level
  • Next Feat: Level 9


Skills

Skill NameBonusSkill NameBonusSkill NameBonus
Appraise+0 Hide+3 Open Lock+3
Balance+3 Intimidate+2 Perform+2
Bluff+2 Jump+0 Profession+3
Climb+0 Know (Arcana)+0 Ride+3
Concentration+12 Know (Arch. & Eng.)+0 Search+0
Craft+0 Know (Dungeoneering)+0 Sense Motive+3
Decipher Script+0 Know (Geography)+0 Sleight Of Hand+3
Diplomacy+13 Know (History)+0 Spellcraft+2
Disable Device+0 Know (Local)+0 Spot+3
Disguise+2 Know (Nature)+0 Survival+3
Escape Artist+3 Know (Nob. & Royal.)+0 Swim+0
Forgery+0 Know (The Planes)+0 Tumble+3
Gather Information+2 Know (Religion)+0 Use Magic Device+2
Handle Animal+2 Listen+3 Use Rope+3
Heal+14 Move Silently+3   


[*] Situational Modifiers may apply: Skill Breakdown Chart

Spells Known

Level 0Level 1Level 2Level 3

Prepared Spells


Specialization


Spellbook Spells

Prepared Spells


Specialization


Spellbook Spells

Prepared Spells


Specialization


Spellbook Spells

Prepared Spells


Specialization


Spellbook Spells

Level 4Level 5Level 6Level 7

Prepared Spells


Specialization


Spellbook Spells

None

None

None


  • Save DC = 10 + spell level + INT (6)


Active Spells

Spell NameSpell LevelTime LeftAdditional Info
Detect Magic00:00:00
Light00:00:00


Inventory

ItemLocationQty
A set of marked sticks, bones, or similar tokensHaversack1
ArrowsHaversack140
BedrollHaversack1
BucketHaversack1
CaltropsHaversack3
ChainHaversack2
Cleric's VestmentsBody1
DaggerHaversack1
Darkwood Seeking Shocking Speed Composite Longbow (Masterwork)Main Hand1
Explorer's outfitHaversack1
Fishing NetHaversack1
Flint and SteelHaversack1
Healer's KitHaversack1
Heward's Handy HaversackBack1
Holy Symbol, SilverNeck1
IncenseHaversack3
Leather ArmorBody1
MirrorHaversack1
Musical Instrument, commonHaversack1
Rations, TrailHaversack7
RopeHaversack1
ShovelHaversack1
SoapHaversack2
Spell Component PouchHaversack1
TentHaversack1
WaterskinHaversack2
Wand: Cure Moderate WoundsHaversack1
Wand: Detect MagicHaversack1
Wand: LightHaversack1
Wand: Magic Missile (I)Haversack1


  • Gold: 0p 178g 9s 0c


Character Background

Appearance

Elysia is female, her body lithe and limber, with brown hair twisted up--none are sure of its length save Elysia and she isn't speaking. Her clothes are almost always rumpled in some fashion, albeit kept functional within reason--she cares just enough to keep them usable, but not enough to make herself look presentable. This attitude of caring only so much and no more applies almost everywhere in her life and has cost her more than a few opportunities and thrown her into more than one bad situation. It has also proved abrasive to more than one person.

Background

Most of Elysia's history is perfectly summed up in her own words, "It's something to do." How she picked out what things to do and what not to do isn't quite clear, as sometimes it meant hard work, other times it didn't. Feel free to substitute 'danger', 'possibility of death', 'good', 'evil'... for 'hard work'. Somewhere along the line, she learned to handle a longbow and daggers--"what daggers, good sire?"--most probably 'for something to do'.

Goals

She'll set goals when she gives enough of a damn to.

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